Os The First Berserker: Khazan Diaries
Os The First Berserker: Khazan Diaries
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Os intensos gráficos 3D no estilo cel shading de The First Berserker: Khazan dão vida ao mundo de Arad com uma vivacidade semelhante à de um anime.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
A The First Berserker: Khazan história do game tem uma premissa natural interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado de traiçãeste e quem realmente foi o Colossal vilão dessa história sangrenta.
Khazan conta usando batalhas impressionantes contra inimigos e chefes desafiadores utilizando padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem de que este jogador se adapte e aprenda rapidamente, desenvolvendo estratégias, 1 timing necessário e uma compreensão profunda do sistema do combate.
Embora desafiador de modo a jogadores hardcore, ESTES dois níveis de dificuldade e a variedade por mecânicas de combate e habilidades tornam o game acessível para jogadores por todos os níveis.
Esses problemas de balanceamento impactaram bem negativamente na minha gameplay, felizmente sãeste coisas simples de se resolver com um patch futuramente, porém Teimavive cá o aviso do de que certas partes do game nãeste parecem justas com o jogador.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.